Subject: Re: [stella] Brainstorming: 3D-Corridor From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Sun, 30 Mar 2003 22:51:45 +1000 |
Attached is a distillation of my testbed code. It's all there, so if anyone wants to have a play - change the colours, speedup the cycling, make it go backwards or just see how it works, the readme.txt file contains brief instructions and a link to my utility which does the graphics conversion. Cheers A ----- Original Message ----- From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Sunday, March 30, 2003 10:26 PM Subject: Re: [stella] Brainstorming: 3D-Corridor > An even more minor variation. > Cheers > A > > ----- Original Message ----- > From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Saturday, March 29, 2003 11:59 PM > Subject: Re: [stella] Brainstorming: 3D-Corridor > > > > Minor variation on the theme. You have to stand back and squint for the > > effect to work. > > Cheers > > A > > > > > ----- Original Message ----- > > > From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> > > > To: <stella@xxxxxxxxxxx> > > > Sent: Friday, March 28, 2003 11:19 PM > > > Subject: Re: [stella] Brainstorming: 3D-Corridor > > > > > > > > > > One might be able to use pre-rendered Interleaved ChronoColour (TM) > > > screens > > > > to give the effect. I attach a single screen which shows 3 colours in > > the > > > > tunnel. One can 'colour-cycle' 3 colours effectively to give the > > > impression > > > > of movement. By varying the ordering of colours in the Interleaved > > > > Chronocolour (TM) image **at runtime**, the colour cycling would work > > > > without having to change the screen itself. > > > > Of course, the attached is nothing more than a static screen, but it > > might > > > > lead to more ideas. > > > > Cheers > > > > A > > > > > > > > ----- Original Message ----- > > > > From: "Manuel Polik" <cybergoth@xxxxxxxx> > > > > To: <stella@xxxxxxxxxxx> > > > > Sent: Tuesday, March 25, 2003 5:32 AM > > > > Subject: [stella] Brainstorming: 3D-Corridor > > > > > > > > > > > > > Hi there! > > > > > > > > > > Assuming your task was to programm a 3D-Corridor that > > > > > gives you the impression of flying through it, like > > > > > in the old Atari arcade "Tunnel Hunt" for example: > > > > > > > > > > http://roms.mame.dk/png/tunhunt.png > > > > > > > > > > What would your ideas for realizing this effect on the > > > > > Atari be? > > > > > > > > > > Greetings, > > > > > Manuel > > > > > > > > > > > > > > > > -------------------------------------------------------------------------- > > > > -------------------- > > > > > Archives (includes files) at > > > http://www.biglist.com/lists/stella/archives/ > > > > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > > > > > > > > > > > > > > > > > > > > > >
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tunnel.zip
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