Subject: [stella] Star Fire Release Candidate #05 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 13 Jun 2003 23:24:19 +0200 |
Hi there! Changes are: - Adjusted the shot distance. Nearby ships shots will appear closer. They're not exactly fired at the same distance than the enemy ship though. This'd cause too dramatic an impact, so I LSR'd the value. - Added a SFX the moment the warp gate is spawned. - In one final "Heureka!" moment I found the last bug in my Anti-Flicker code. So, I'm calling it total feature stop now. Nothing but bugfixes from now on. The game will be released at AGE. Attached are builds for PAL, NTSC and a special end- user-hacked ROM for the poor MAC users. The title screen gets a little scrambled in theirs, but I'm not gonna spend big time on working around illegal opcodes just because of first-programmer-messed-up emulators... The final source of the game will be released in time with the beginning of the cartridge production. Greetings, Manuel
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