[stella] Star Fire Release Candidate #05

Subject: [stella] Star Fire Release Candidate #05
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Fri, 13 Jun 2003 23:24:19 +0200
Hi there!

Changes are:

- Adjusted the shot distance. Nearby ships shots will 
  appear closer. They're not exactly fired at the same 
  distance than the enemy ship though. This'd cause too 
  dramatic an impact, so I LSR'd the value.

- Added a SFX the moment the warp gate is spawned.

- In one final "Heureka!" moment I found the last bug in 
  my Anti-Flicker code.

So, I'm calling it total feature stop now. Nothing but 
bugfixes from now on. The game will be released at AGE.

Attached are builds for PAL, NTSC and a special end-
user-hacked ROM for the poor MAC users. The title screen 
gets a little scrambled in theirs, but I'm not gonna 
spend big time on working around illegal opcodes just 
because of first-programmer-messed-up emulators...

The final source of the game will be released in time 
with the beginning of the cartridge production.


Attachment: starRC5MAC.bin
Description: application/macbinary

Attachment: starRC5NTSC.bin
Description: application/macbinary

Attachment: starRC5PAL.bin
Description: application/macbinary

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