Subject: Aw: Re: Aw: Re: Re: [stella] Climber 5 beta...again??? From: cybergoth@xxxxxxxx Date: Fri, 27 Jun 2003 19:59:12 +0200 (CEST) |
Hi there! > >LDA flashTimer > >AND #%00000010 > >BNE skip > > Huh? Is flashTimer being incredmented or decrement somewhere? If so, from > what/to what? In order to implement, you're also going to need something > like: I was just assuming that something like a timer/countdown for the next girder u-turn must exist, otherwize the girders would always flash. So if this countdown was running anyway, I'd missuse this to determine the color of the girder. Assuming a girder turn woud happen just when a counter runs out, it'd come down to something like: LDY thatcolor LDA turnCountdown CMP #$20 ; Close to the turn? BCC skip AND #%00000010 BNE skip LDY thiscolor skip STY COLUXX > My solution would be: Good thing as well, but it is missing the overhead for switching the flicker on/off :) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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