Subject: Re: Aw: Re: Aw: Re: Re: [stella] Climber 5 beta...again??? From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Fri, 27 Jun 2003 14:31:46 -0400 |
Manuel wrote: >Good thing as well, but it is missing the overhead for switching the flicker on/off :) Okay, no problem: ldy colour ;May be a constant? lda framevariable adc flicker_on_off sta framevariable bmi skip ldy #0 skip sty COLUP0 flicker_on_off = #%00000000 ;Flicker is off flicker_on_off = #%00010000 ;Flicker is on, slow flicker_on_off = #%01000000 ;Flicker is on, fast You can change the rate of flicker if you want to (ie: have the rate of flicker increase as they get closer to moving). Of course that's using another variable but he's probably got a flicker on/off variable anyhow. Though it may be only be a bitflag which this is not, obviously. But turning it into one would be trivial though at the cost of a variable flicker-speed. ldy colour ;May be a constant lda flicker_on_off and #%00000001 ;Or wherever the bitflag is beq skip lda flickervariable adc #%01000000 sta flickervariable bmi skip ldy #0 skip sty COLUP0 Chris.... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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