Aw: Re: Re: [stella] Fortitude I Quadraside

Subject: Aw: Re: Re: [stella] Fortitude I Quadraside
From: cybergoth@xxxxxxxx
Date: Wed, 9 Jul 2003 09:28:42 +0200 (CEST)
Hi there!

I just checked the Gunfight source how I do the ammunition boxes, which is as simple as:

TXA
LSR
CMP verPosBL
PHP

Since it is a 2LK this'll produce a 4 scannlines object. Just remove or add another LSR for 2 or 8 scannlines objects. Since this is no subtraction, the original carry state doesn't even matter.

Thinking some more of it, the Gunfight Kernel seems to be very close to what you want, Christopher. It even does the Breakout thing... :-)

Greeetings,
 Manuel


----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread