Subject: Re: [stella] VDELP problem From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 26 Jul 2003 16:58:03 +0200 |
Vlad Pylin wrote: > When use only VDELP0 all is just perfect! > But after adding VDELP1 I have following troubles: > P0 and P1 sprites are showed interlaced (when they are on the same > scanline). Hm, I have no idea. Can you give us an example of your kernel source code, please? > I have the feeling that VDELP0 and VDELP1 use the same additional > buffer register. Definitely not. BTW: I assume you know already that VDEL is *not* working as explained in the Stella Programmer's Guide. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re[2]: [stella] VDELP problem, "Vlad Pylin" | Thread | Re: [stella] VDELP problem, Thomas Jentzsch |
Re: [stella] VDELP problem, Eckhard Stolberg | Date | [stella] GTA 2600: Started!, Manuel Polik |
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