Re: [stella] GTA 2600: Started!

Subject: Re: [stella] GTA 2600: Started!
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Wed, 30 Jul 2003 23:18:50 +0200
Hi there!

>> How does this look?
>Looks great in its staticity ;)

Thanks! ;-)

> I've been thinking about the possibility of a Moria-
> like game on the 2600

How about Rogue or Sword of Fargoal? :)

> but GTA (Vice Dungeon) will probably look and play way 
> better on a 2600!

Cool! I mean -> "GTA Vice Dungeon"! Really cool!

> Have you planned the dungeons and objects generation 
> stuff already?

Unfortunately no. I'm currently reverse-engineering the 
8-Bit version (still any help appreciated!) and hope to 
get some ideas from that. Main Problem is that it 
completely generates the dungeons out of seed values, 
relying on the giant amount of RAM of the 8-Bits.


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