Subject: Re: Re: [stella] Bounce! demo From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 05 Aug 2003 23:19:44 +0200 |
Hi rasty! >> That way you should get some 200+ levels to choose >> from in less than a month ;-) > Cool! I'm lucky that YOU will help choosing the best > ones.... won't you? ;)) Ok, I will :) But I'll probably go and create a dozen levels of my own, so I could be somewhat biased as to which are the best ;-) >> And (again I didn't check the ToDos) how about >> teleporters? :-) > Humm that could be more tricky.. You mean a 2-bricks > teleporter, right? Uhm... then you're limited to a sender and a receiver? Hm... but then you're probably also limited to one teleport per level. How about having just one single teleport tile type and it'd always teleport you to the next lower/upper teleport tile? (With wrapping around of course) Should also require very low additional level/graphics data then. > I was also thinking of a block that simply forces > movement in the ball's current direction. I see. But I'm curious wether that'll make a real difference (to the already available arrow tiles) in level design. I think they might be just too similar in effect and probably confusing... > and one that speeds up movement (and why not, one to > slow down).. Cool! Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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