Subject: Re: Re: [stella] Bounce! demo From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Tue, 5 Aug 2003 17:19:41 +0200 |
Hi Manuel! You wrote about levels: > No. I want more. Please start thinking bankswitched :-) I somehow felt that coming :) > An idea: > Once you've finalized all gameplay mechanics, you could write a little Level editor creating a little testing binary and release this to the public. Then set up a reasonable deadline and promise "the best <x> (working!) levels submitted until <date> will be included in the final binary". Hey I was thinking about this also!!! The level editor will probably have to be done anyway, so... You've been peeking inside of my mind quite often recently :) > That way you should get some 200+ levels to choose from in less than a > month ;-) Cool! I'm lucky that YOU will help choosing the best ones.... won't you? ;)) > Oops. Didn't see that, I'm sorry. After thinking some more of the idea - > when bumping the "I", it should already disappear. That way the number is > clearly the # of bumps this tile will survive. Yup.. hey no need to apologize, you were not supposed to read any todos!! I was thinking about it as ordinal numbers instead of romans, but the romans will be cool if I manage to render them properly...! > And (again I didn't check the ToDos) how about teleporters? :-) Humm that could be more tricky.. You mean a 2-bricks teleporter, right? I was also thinking of a block that simply forces movement in the ball's current direction and one that speeds up movement (and why not, one to slow down).. I still have quite a way to go! Thanks for the comments and suggestions.. Ciao! Fab.- ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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