Subject: Re: [stella] SoundSim code.. From: John Saeger <john@xxxxxxxxxxx> Date: 06 Aug 2003 08:23:32 -0700 |
On Mon, 2003-08-04 at 09:26, Andy Mucho wrote: > That was my fault, forcing hardware buffers for huge secondayr buffer sizes > :( Doing that promptly ruled out a large portion of soundcards being able to > run it.. > > This reverts it to software buffers.. O.K. It works now. :-) And if I set the volume to 0.5 it sounds a lot like z26. The thing is, considering that it theoretically runs at 4 times the sample rate of z26, I was sort of expecting to hear more of a difference than I do. So I'm thinking maybe Direct-X may be remixing the sample rate for one or both programs. Do you know of a way to tell for sure what sample rate the hardware is running at with Direct-X? Thanks, John ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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