Re: [stella] single digit scoring...

Subject: Re: [stella] single digit scoring...
From: Erik Mooney <erik@xxxxxxxxxx>
Date: Mon, 25 Aug 2003 01:40:46 -0400
Oh, and one other advantage of the indirect indexed method is that you can
use the same counter for both players, if you're drawing both scores on
the same line.  Requires another two bytes of temp RAM for the second
pointer, of course.

	LDY #5
Loop
	STA WSYNC
	LDA (TempPointer0), Y
	STA GRP0
	LDA (TempPointer1), Y
	STA GRP1
	DEY
	BNE Loop

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