Subject: Re: [stella] single digit scoring... From: Erik Mooney <erik@xxxxxxxxxx> Date: Mon, 25 Aug 2003 01:40:46 -0400 |
Oh, and one other advantage of the indirect indexed method is that you can use the same counter for both players, if you're drawing both scores on the same line. Requires another two bytes of temp RAM for the second pointer, of course. LDY #5 Loop STA WSYNC LDA (TempPointer0), Y STA GRP0 LDA (TempPointer1), Y STA GRP1 DEY BNE Loop ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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