Re: [stella] Joust Pong expansion

Subject: Re: [stella] Joust Pong expansion
From: "Joe Wiencis" <joe@xxxxxxxxxxx>
Date: Thu, 4 Sep 2003 12:59:19 -0400
I would have that darn Pterodactyl fly up through the middle of the screen
once in a while, deflecting the ball.  Or maybe have some eggs and some of
the platforms scattered around during various waves just to shake things up
a bit

----- Original Message ----- 
From: <ecwilkso@xxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, September 04, 2003 12:38 PM
Subject: Re: [stella] Joust Pong expansion


> Quoting KirkIsrael@xxxxxxxxxxxxx:
>
> > > Or let's say you take a page out of the Rampart/Warlords playbook and
you
> > > have some sort of playfield bitmap.  After each round, your joust
players
> > > could rebuild their castles.  You could use the up or down on the
joystick
> >
> > > to plot a block.
> >
> > Hrm.  Not a terrible idea, but I wonder if the linear nature of the
> > Pong board limits it's coolness.  Points would come less often
> > (would one point = one round?)  Between not really being able to
> > direct the ball location ala warlords, and not having a good system
> > to determine how many bricks you can replace ala rampart....
> > it might be fun because it makes the player more frenetic to
> > guard a certain part of his wall, and adds to the overall perceived
> > quality/fullness of the game, but I'm not sure it would work with
> > all the goodness you suggest.
>
> How about this?  You have a wall that's 2 bricks thick.  (or whatever
number)
> Hitting the outermost layer is worth a point, hitting inner bricks are
worth
> more.  Maybe getting the ball past the opponent's bat is worth five.
Here's the
> kicker:  you can rebuild your wall, but you have to spend your hard won
points
> to do it!!!  (And of course there isn't a pause between rounds, so you
have to
> rebuild while still defending the wall.)  It may cost more points to
rebuild
> than destroy, or it may cost less.  It would have to be playtested.
> Hmm...story idea:  rival lords, living in a stone poor region.  To
increase the
> size/strength of your stronghold, you have to scavenge stone from your
> neighbors.
> MUAHAHA!
>
> -Chris
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