Subject: RE: [stella] skipDraw explained (I hope) (was: bipolar joustpong) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sat, 06 Sep 2003 11:03:02 +0200 |
Hi Dennis! > BTW, I looked at RobotCity for an example and it's > there too. Thomas will have to explain how he does > this without moving the accumulator to y. >.contDrawPlayer: > dey > tya > sbc yPosP0 > adc #H_TANK > bcs.doDrawP0 > lda #0 > NOP_W >.doDrawP0: > lda (ptrP0),y > sta.w GRP0 y is already the correct value. You should look where and how in a page the graphics data is stored and how yPosP0 is treated. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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