Subject: RE: [stella] skipDraw explained (I hope) (was: bipolar joustpong) From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> Date: Sat, 6 Sep 2003 08:13:02 -0400 |
Hi Eric, > The key is the NOP_W, which is an equate for $0C, which is the opcode NOP > abs. (An illegal/undocumented version of NOP. > The other advantage is this routine is always the same number of cycles. I know he uses NOP_W to get constant cycles. What I didn't see was how y and yPosP0 are set before coming into the kernel. He has it set it such a way that y is the correct value to load the graphics. As Manuel pointed out, it's how the graphics data is setup in ROM and how yPosP0 is calculated. Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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