Re: [stella] 6 Digit Code Frustrations

Subject: Re: [stella] 6 Digit Code Frustrations
From: Dennis Debro <ddebro@xxxxxxxxxxxxx>
Date: Mon, 8 Sep 2003 9:02:25 -0400
Hi Chris,

Nice to see you back.

> I'm trying to set up a 48 pixel sprite that rolls colors, examples include Thrust's title screen, Raiders of The Lost Ark, "Ark" and so on...
> The only code I can find on the 6 digit technique uses this code to draw the sprite.

Have a look at Thomas' Thrust source and look at the ShowDigits1 subroutine. This should give you what you need (I hope). Notice that Thomas uses illegal opcodes to do his 6-digit display :) The lax instruction will save 2 cycles. It loads the accumulator and x at the same time.

Take care,

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