Re: [stella] 6 Digit Code Frustrations

Subject: Re: [stella] 6 Digit Code Frustrations
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Mon, 08 Sep 2003 18:47:30 +0200
Dennis Debro wrote:

>Have a look at Thomas' Thrust source and look at the ShowDigits1 
subroutine. This should give you what you need (I hope). Notice 
that Thomas uses illegal opcodes to do his 6-digit display :) The 
lax instruction will save 2 cycles. It loads the accumulator and x 
at the same time.

The problem with this routine is that the timing is so close, that 
no matter how you position the sprites, two pixels always share 
the same information. Therefore I call it a 47(!) pixel routine.

This is no problem for score displays (or the Thrust logo), where 
you need some space between the digits/letters anyway. But when 
you want to draw a picture with it, it most likely won't work for 

Have fun!	

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