| 
 
Subject: Aw: Re: [stella] 6 Digit Code Frustrations From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 08 Sep 2003 20:41:58 +0200  | 
Manuel wrote: >It sounds like all you'd need to do was to leave the right bit blank in one of the 6 bytes. Since two sprite copies are sharing one bit, that would make two bytes/ROW! Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread | 
|---|
  | 
| <- Previous | Index | Next -> | 
|---|---|---|
| Aw: Re: [stella] 6 Digit Code Frust, cybergoth | Thread | [stella] TIA question, Adam Wozniak | 
| Re: [stella] Starship 2 continued, Manuel Polik | Date | Re: Re: [stella] IMPORTANT: 4K cate, Dennis Debro | 
| Month |