Re: [stella] Random maze

Subject: Re: [stella] Random maze
From: "Paul Slocum" <paul-stella@xxxxxxxxxxxxxx>
Date: Fri, 12 Sep 2003 18:03:57 -0500

At the risk of missing the joke a little, I think that using the
RAM for the playfield would be much faster in the kernal.  A typical
time/space trade off.

I does take kernal time, but Maze Craze manages to display both players, both missiles, and the ball while doing it (although is uses zero'd out pages to display the player graphics). You just have to comb out the correct data for the line using AND/OR. And you can buffer it since you repeat the same playfield data over a few lines.


Archives (includes files) at
Unsub & more at

Current Thread