Subject: Re: [stella] The Multi-Sprite Trick From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Tue, 16 Sep 2003 09:57:28 -0500 |
Wasn't Space Invaders the first to use a somewhat sparse version of this technique? And how about the Chess and Stellar Trak kernels, which do change the sprite data for each instance?
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