Re: Aw: Re: Aw: Re: [stella] The Multi-Sprite Trick

Subject: Re: Aw: Re: Aw: Re: [stella] The Multi-Sprite Trick
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Wed, 17 Sep 2003 00:00:23 +0200
Hi Paul!

> Well my rpg tile kernal DOES use the 74th cycle trick 
> and moves them 8 each time.  It actually uses less 
> cycles that way because you load them with an $80 to 
> move them forward 8 pixels, then you just do a HMCLR 
> and hit HMOVE on 74 to move them back.

And you don't need the 6 LSR either.

Could you please post your version of the subroutine? 
I'm currently evaluating the possibilities of this 
technique and it'd be cool to have your solution to 
compare.

Greetings,
	Manuel

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