Subject: Re: Re: [stella] Source Code From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Fri, 14 Nov 2003 16:31:09 +0100 |
>> BTW: I have managed Metroids to assemble into a 6K file (though most likely with still some bugs). What do I need to make it run with z26? << z26 supports 6K Supercharger files. If Metroids doesn't work, then it probably needs a different initial bankswitching setup than what z26 uses by default for 6K games. To set the SC bankswitching, you need to turn the game into a 8448 byte file and change the SC header data to the appropriate value. IIRC the SC binary format and the header structure have been discussed here a couple of times. If you can't find it in the archives (or in Bob Colbert's Makewav sourcecode), I'll look through my notes and see if I can still find the nessessary details. Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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