Re: [stella] I need a little direction for Climber 5??

Subject: Re: [stella] I need a little direction for Climber 5??
From: "Joe Wiencis" <joe@xxxxxxxxxxx>
Date: Thu, 4 Dec 2003 17:41:32 -0500
Dennis, this is the first time I've played the game and it's great.  I
actually like it better without the objects at all.

Still undecided on which one I like better if I *had* to pick.

Also, maybe you could move the ball from left side to right side on
alternate levels just for a bit of variety

Anyway, my .02

- jw -
----- Original Message ----- 
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, December 04, 2003 4:59 PM
Subject: [stella] I need a little direction for Climber 5??

> Hi all,
> I'm at a point where I need direction again as to which way to go with
this game. I went with Thomas' suggestion of having the girders move the
obstacles as they fall and think this works great. I like it better than
having then bounce and change direction when they hit a walkway. Plus that
technique would sort push the game closer to another A8 game named Desmond's
Dungeon :-)
> I have 2 versions here...
> 1) the obstacles are pushed by the girders
> 2) where they do a sort of bounce
> With bounce I mean they change horizontal direction when they hit a girder
and their direction won't change again until they hit a girder moving in the
opposite direction.
> The bounce feature makes the game a little harder. So why not add it to
the difficulty switch? Well for one I'm running out of ROM space (typical
excuse). The other is I want to limit the difficulty switches only to player
1. I don't want to overload the player. I already have the left difficulty
switch turning off the girder change direction warning. Would adding the
bounce effect be too much?
> Tell me what you think.
> I'm so very close to finishing this now. Next is to have a better object
spawning algorithm and a few more bonus items. Then it's fine tuning like
changing the walking sound, right Manuel ;-)
> Take care,
> Dennis

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