Subject: Re: [stella] Wide Missile Spacing? From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Thu, 11 Dec 2003 09:51:53 +0100 |
Hi Glenn! >> Unfortunately no. The mode "double width & triple >> copies" does not exist. > It would be a nice feature for a TIA+, however. Yet this is a thing I wouldn't do. You could probably double the modes here just by adding D3, but I'd bet there's at least some 5-20 games already in the original library setting D3 acccidently to '1' resulting in totally unpredictable results on a TIA+. Only way around this was probably really finding a way for having the TIA run in either classic or extended mode. I also spent some more thought's on the 2 TIA idea I had. (Basically I thought to connect an additional real TIA to the shadowed registers) Main problem here is original games using the shadow locations already. So you'd have to feed the RIOT chip with both collision detection results ORed (Hm... or maybe ANDed if it's low active...) hm... uhm... combined. Well, no matter if you're using TIA1 or TIA2 _only_, you need to get the original collission detection output as if it was the only TIA in the system. Well, you can solve the wiring issues I assume, but if programming a 2 TIA game, you'd need to write software collission detection. Similar problems with the PF. both TIAs PF outputs would need to work as single master, so it's again using either TIA1 or TIA2 only, or introducing a mixing mode where one TIA is outputting the left and the other the right side. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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