Re: [stella] Need Help with 13 - character display routine.

Subject: Re: [stella] Need Help with 13 - character display routine.
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Thu, 11 Dec 2003 09:22:41 +0100
Hi there!

> You could do:
> STA.w RESBL (Equivalent to STA $0014 -> It's absolute 
> addressing, not zero page)

This is also one of the keys of the 9+Q thing I worked 
out. I think Robert should try again with the *cleaner* 
variant of his 13-char routine. Both players and a ball 
block should be fine.

Now it'd be interesting to see the spacing between two 
lines and the RAM consumption.

I think a nice compromise might be ignoring the left PF0 
completely. Then you'd still get 12 chars out of it, but 
save 1/6th of the required RAM and you can prepare the 
next line quicker.

Actually, I fear the spacings between the lines will 
kill it. If you can't get 8-10 lines of text onscreen 
with it, you don't win anything over Stellar Track.

And Stellar Track is 24 bytes of RAM and this would be 
X*5|6

It is still way cool for single top/bottom status 
message bars though. There you're also easier avoiding 
the troublesome letters.

Greetings,
	Manuel

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