Subject: Re: [stella] Need Help with 13 - character display routine. From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Thu, 11 Dec 2003 09:22:41 +0100 |
Hi there! > You could do: > STA.w RESBL (Equivalent to STA $0014 -> It's absolute > addressing, not zero page) This is also one of the keys of the 9+Q thing I worked out. I think Robert should try again with the *cleaner* variant of his 13-char routine. Both players and a ball block should be fine. Now it'd be interesting to see the spacing between two lines and the RAM consumption. I think a nice compromise might be ignoring the left PF0 completely. Then you'd still get 12 chars out of it, but save 1/6th of the required RAM and you can prepare the next line quicker. Actually, I fear the spacings between the lines will kill it. If you can't get 8-10 lines of text onscreen with it, you don't win anything over Stellar Track. And Stellar Track is 24 bytes of RAM and this would be X*5|6 It is still way cool for single top/bottom status message bars though. There you're also easier avoiding the troublesome letters. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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