Re: [stella] Need Help with 13 - character display routine.

Subject: Re: [stella] Need Help with 13 - character display routine.
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Thu, 11 Dec 2003 09:22:41 +0100
Hi there!

> You could do:
> STA.w RESBL (Equivalent to STA $0014 -> It's absolute 
> addressing, not zero page)

This is also one of the keys of the 9+Q thing I worked 
out. I think Robert should try again with the *cleaner* 
variant of his 13-char routine. Both players and a ball 
block should be fine.

Now it'd be interesting to see the spacing between two 
lines and the RAM consumption.

I think a nice compromise might be ignoring the left PF0 
completely. Then you'd still get 12 chars out of it, but 
save 1/6th of the required RAM and you can prepare the 
next line quicker.

Actually, I fear the spacings between the lines will 
kill it. If you can't get 8-10 lines of text onscreen 
with it, you don't win anything over Stellar Track.

And Stellar Track is 24 bytes of RAM and this would be 

It is still way cool for single top/bottom status 
message bars though. There you're also easier avoiding 
the troublesome letters.


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