Re: [stella] acceleration and inertia

Subject: Re: [stella] acceleration and inertia
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Wed, 07 Jan 2004 14:16:55 -0800
At 11:59 PM 1/6/2004, you wrote:
You see, it's moving a pixel ~ every 2.5 frames.

Now this has everything moving 0-1 pixel per frame.

To achieve higher Speeds, just add the addvalue 2 or 3
or more times per frame.

I can see this eating up a little too much time during VBLANK to iterate over the "add" loop several times to accomplish really fast speeds, but I'll start experimenting with 0-1 pixels per frame and see if I can get the car moving in the 16 proper motion vectors at a constant speed, then go from there.

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