Subject: RE: [stella] acceleration and inertia From: "Gonzalo Fernández" <horcas@xxxxxxxxxxxxxxxxxx> Date: Thu, 8 Jan 2004 18:56:29 -0300 (ART) |
From: Manuel Rotschkar <cybergoth@xxxxxxxx> > For your needs, The Position values are two bytes: > > X-Pixel and X-Float > Y-Pixel and Y-Float > Is this related in some way with this? : "...If the NTSC version is designed with 2 byte fractional addition techniques (or anything not based on frames per second) to move objects, then PAL conversion can be as simple as changing the fraction tables, avoiding major surgery on the program." (from the big book). I didn't really know what the author tried to say, but I think I get it now. You can tell me. Also, did any game really used what Mr. Steve Wright suggested here? -- Gonzalo Fernández. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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