RE: [stella] acceleration and inertia

Subject: RE: [stella] acceleration and inertia
From: "Gonzalo Fernández" <horcas@xxxxxxxxxxxxxxxxxx>
Date: Thu, 8 Jan 2004 18:56:29 -0300 (ART)
From: Manuel Rotschkar <cybergoth@xxxxxxxx>

> For your needs, The Position values are two bytes:
> X-Pixel and X-Float
> Y-Pixel and Y-Float

Is this related in some way with this? :
"...If the NTSC version is
designed with 2 byte fractional addition techniques (or anything not based
on frames per second) to move objects, then PAL conversion can be as
simple as changing the fraction tables, avoiding major surgery on the
program." (from the big book).

I didn't really know what the author tried to say, but I think I get it now.
You can tell me.

Also, did any game really used what Mr. Steve Wright suggested here?

Gonzalo Fernández.

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