Re: [stella] Seawolf: Day Seven

Subject: Re: [stella] Seawolf: Day Seven
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Fri, 09 Jan 2004 21:42:15 -0800
Wow, this game looks fantastic now. Great attention to detail.

One suggestion, though. I would consider moving the horizon up a bit. In the coinop sea wolf 2 it didn't have much of a horizon at all so it might change the gameplay to have less bufferspace between your shots and the topmost level of ships. Right now the horizon as nice as it looks, is taking up a pretty large chunk of the playfield. Unless you are planning to add something like torpedo bombers into the game, it's probably not necessary to reserve that much space.

At 10:58 AM 1/9/2004, you wrote:
Hi there!

Added a horizon. I've stolen the colorscheme, but the
code is mine :-)


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