RE: [stella] Death Derby, is the audience listening?

Subject: RE: [stella] Death Derby, is the audience listening?
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
Date: Tue, 13 Jan 2004 22:02:20 -0500
Hi Glenn,
 
> I'd appreciate any advice you can all offer.

Have you run a trace on this? At the start up you're producing 235
scanlines. Once the game starts you're doing 241 scanlines. I looks like
you're not doing enough scan lines for overscan.

Also, the gremlins seem stuck on the side of the screen. Is this the way
they act on the real VCS too?

As for optimizations...do you want suggestions on optimizing the code? It
sounds like you're not really concerned with that at this point.

Take care,
Dennis


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