Re: [stella] JoustPong: maybe ditch "poorlords" wall

Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Tue, 13 Jan 2004 20:55:49 -0500
Thomas Jentzsch:
> And then you could use fractional numbers for x and y movement, which
> would allow very fine adjustments to the ball speed (e.g. ~1.235
pixel/frame)
> and give you the opportunity for many difficulty variants.



Fractional positioning is the way to go.  It gives very smooth movement.  (I
use it in Spacewar 7800.) It will also come in handy if you ever want to do
a PAL version and have gravity be the same.  And it's not that difficult to
implement either (though it does typically require more RAM).



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