Subject: Re: Re: [stella] LXA illegal opcode? From: Dennis Debro <ddebro@xxxxxxxxxxxxx> Date: Mon, 26 Jan 2004 9:19:14 -0500 |
Hi Thomas, > No. I suggest you write a small test program so that we can test it on > as many as possible platforms. Here is the quickest test I could come up with. This uses the players from Red vs. Blue. lxa_test_1.bin uses... lda animationFrame and #$07 tax lda LowPlayerTable,x and lxa_test_2.bin uses the illegal op... lda animationFrame lxa #$07 lda LowPlayerTable,x What you should see is the player in a running animation. When I run the illegal op version in Z26 I just see the player in animation frames 6 and 7. Anyone able to try this out on their VCS? I can try it on my 7800 and 2 switch via the CC later this week. Take care, Dennis
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