Re: Re: [stella] LXA illegal opcode?

Subject: Re: Re: [stella] LXA illegal opcode?
From: Dennis Debro <ddebro@xxxxxxxxxxxxx>
Date: Mon, 26 Jan 2004 9:19:14 -0500
Hi Thomas,

> No. I suggest you write a small test program so that we can test it on 
> as many as possible platforms.

Here is the quickest test I could come up with. This uses the players from Red vs. Blue.

lxa_test_1.bin uses...

lda animationFrame
and #$07
lda LowPlayerTable,x

and lxa_test_2.bin uses the illegal op...

lda animationFrame
lxa #$07
lda LowPlayerTable,x

What you should see is the player in a running animation. When I run the illegal op version in Z26 I just see the player in animation frames
6 and 7.

Anyone able to try this out on their VCS? I can try it on my 7800 and 2 switch via the CC later this week.

Take care,

Attachment: lxa_test_1.bin
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Attachment: lxa_test_2.bin
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