Re: [stella] Sprites - AAAAARGH!

Subject: Re: [stella] Sprites - AAAAARGH!
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Fri, 30 Jan 2004 20:44:42 -0800
At 01:06 PM 1/30/2004, you wrote:
Of course, my REAL challenge is getting back into 16 bit math
and making sure I take care of the carry bit and all that...
I'm a little bit frightened, because every time I even tried
to do a simple 8-bit numerical comparison "from scratch", it
never worked and I always had to go back to cut and paste
previous understanding of what registers to clear when
is fuzzy to say the least :-(

Been there done that. All the more reason why we need an interactive debugger for Stella.

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