Subject: Re: [stella] need 16-bit math for JoustPong? From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Mon, 2 Feb 2004 22:49:11 -0500 |
> One question; in Andrew Davie's example, he used > varname as the "fractional byte" and varname+1 as the "integer byte". > > I prefer it the other way for 2 reasons: > So, is my coding style going to be totally illegible, always putting > the high byte first? I assume it doesn't make a computational difference... No computational difference. The 6507 doesn't care, it's just another zero page address to it. The two variables don't even have to be sequential. The only time you _have_ to have the least significant byte first is if you are calculating a 16 bit address for indirect addressing. My preference is to have the variable names distinct so XPOSI & XPOSF or some variation thereof. I also typically have all of the XPOSIs together so I can use XPOSI,X in a loop. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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