Re: [stella] Driving controller multitap

Subject: Re: [stella] Driving controller multitap
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Thu, 26 Feb 2004 22:40:43 +0100
> ideas.  It's just that to really do them right someone should make them
> configurable so you don't need a separate Y-cable for every possible
> application.  That's where the footcontroller on AtariAge is useful
> it has a degree of programmability to it, enough that it should work for
> Death Derby or other games that would share the driving controller and
> joystick signals.
> I'd love to see Chad Schell come up with something like that.  It might
> need a very simple PGA and/or microcontroller in the middle to handle the
> routing options.

If you are willing to have such a complex Y-cable setup anyway,
it might be worth a thought to go the full distance and design
a VCS multitap with four (or more) complete controller ports
instead. The directional inputs on the VCS controller ports can
be set to output as well, so you can have the complete left
controller port for input and use the right controller port to
select which of the multitap ports gets mapped to the VCS for

You could still use your DD setup with a driving controller
and a joystick per player. It only would be a little more
complex to read them, because you now have to switch the ports
inbetween. But you can also use it for four-player joystick
or driving controller games, which might help getting more
programmers to support it.

Also a multitap adapter might be easyer to build than a
configurable Y-cable, since you don't have to have any
means for user input on the adapter itself.

Ciao, Eckhard Stolberg

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