Re: [stella] behold, i am become shiva, destroyer of kernals!

Subject: Re: [stella] behold, i am become shiva, destroyer of kernals!
From: KirkIsrael@xxxxxxxxxxxxx
Date: 12 Mar 2004 00:14:55 -0000
> Okay, I misread the branching in that last post, so please ignore it.


I did what you said and it seems like the score kernal still works.
> I have to go to work, if someone hasn't solved the problem by then, I'll take another look tonight.

fixes made:

;;changed two lda BALL_FUDGE_SPEED to lda #BALL_FUDGE_SPEED
; switch to CLEAN_START macro for stack clearing
;removed extraneous clc before cmps;;temporarilyish cleared up problem.....
;fixed capitalization of instructions
;(back to no illegal opcodes)
;fixed blatant score offset issuess

so bad news, good news

both good news and bad news: removing the extraneous clc's shifted
things so it works on the supercharger now. It's bad news because
the root problem might still be there (I shoulda fixed the score
thing BEFORE removing the extraneous clc's that might be giving 
me a false negative on my code being bad)--I haven't tried adding
in NOPs to get it to recur....

bad news: I musta been relying on something in the old memory clear,
because now I have some extraneous crap under the main sprites in my
title screen kernal.  This shows up on 2600 (supercharger) but not
Z26 or PCAE

other bad news: sometimes walls aren't going away when they
should. I have a hypothesis that it's when the ball is at a 
steeper angle, but I do the wall removal math BEFORE updating
the ball position, so I don't know what would be wrong with it.

Sunday is the super-firm deadline...wish me luck

I got the shirts in. I think I'm gonna be sending out some
free shirts to the Stellaites I thank in the acknowledgements
section of the manual...

"Obscenity, by itself, is the last refuge of the vulgarian 
 and the crutch of the inarticulate motherf**ker." --Lawrence Paros

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