Re: [stella] Generic kernal or just build a game?

Subject: Re: [stella] Generic kernal or just build a game?
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Mon, 15 Mar 2004 00:47:05 +0100
Hi there!

My goal is to build a "smart"
flicker kernal that's generic enough to allow 0-n sprites at the same time (where n is a reasonably small number) but I can't get the code to render more than one non-overlapping sprite without crossing the wsync boundary...
even with line skipping. The code that's eating up cycles like crazy is
related to the flexibility I'm trying to build in. Flexibility that's
needed in a generic kernal.

What exactly are you trying to do?

Archives (includes files) at
Unsub & more at

Current Thread