Subject: [stella] INV+ Release Candidate 3 From: "Erik Mooney" <erik@xxxxxxxxxx> Date: Thu, 8 Apr 2004 13:19:21 -0500 |
Here's INV+ RC3. Aka "There's Always One More Bug"... Changes 4/8/02: - Fixed the bug where one missile could hit two fast-moving invaders - Got a partial solution to the problem of invisible bombs when the invaders are invisible. On the scanlines *between* invaders, I can set COLUPF to gray to make the bomb visible. It looks a bit ugly, but it's better than not seeing the bombs at all. (To see what I mean with this, select the invisible invaders game, and destroy all but the top invader in one or more columns.) - Found and fixed a timing bug where, if the invaders were one row away from reaching Earth, the code overran a scanline and did one extra (resulting in color loss on PAL) - Added a pause if the game ends due to the invaders reaching Earth (otherwise a new game would start immediately if you're holding the fire button)
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inv40804.bin
Description: inv40804.bin
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