Subject: Re: [stella] Hm... From: "Joseph Thompson" <jrt1@xxxxxxxxxxx> Date: Sat, 10 Apr 2004 11:02:56 -0600 |
----- Original Message ----- From: "Manuel Rotschkar" <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, April 10, 2004 8:01 AM Subject: Re: [stella] Hm... > Hi there! > > > I am a newbie, so I probably am about to say something dumb . . . > > But what about the Confrontation kernel? All that would be required > > would be expanding the board, I would think? > > Looks interesting. Uhm... so how does this game work? ;-) Well, I probably can't explain it as good as Matt Reichert did here:... http://www.atariprotos.com/2600/software/confrontation/confrontation.htm But it's a nifty little 2P-only game, which manages to play silly buggers with the hardware to display many different distinct sprites, . . . and it already has the energy bars for the battle sequences . . . And fluid movement . . . Get someone to play it with you. :) > > Greetings, > Manuel > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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