Re: [stella] Hm...

Subject: Re: [stella] Hm...
From: "Joseph Thompson" <jrt1@xxxxxxxxxxx>
Date: Sat, 10 Apr 2004 11:02:56 -0600
----- Original Message -----
From: "Manuel Rotschkar" <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Saturday, April 10, 2004 8:01 AM
Subject: Re: [stella] Hm...


> Hi there!
>
> > I am a newbie, so I probably am about to say something dumb . . .
> > But what about the Confrontation kernel?  All that would be required
> > would be expanding the board, I would think?
>
> Looks interesting. Uhm... so how does this game work? ;-)

Well, I probably can't explain it as good as Matt Reichert did here:...
http://www.atariprotos.com/2600/software/confrontation/confrontation.htm

But it's a nifty little 2P-only game, which manages to play silly buggers
with the hardware to display many different distinct sprites,  . . . and it
already has the energy bars for the battle sequences . . .  And fluid
movement . . .

Get someone to play it with you. :)



>
> Greetings,
> Manuel
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