Subject: Re: [stella] Master Mind deluxe - 1st Playable beta From: happy_dude@xxxxxxxxxxxxx Date: Mon, 19 Apr 2004 05:14:22 +1000 |
Lee Fastenau wrote: > Some gameplay things I noticed (and you've probably got on a to-do list > somewhere already): Your right it's all on my to-do list. > * I accidentally held the fire button down too long and it skipped a row. > I know you're low on RAM, but you might want to store the fire button state > in a bit somewhere instead of relying on the same delay counter as the > joystick movement. I'm not as low on ram as I thought. Found a few redundant variables ;-) Isn't there some way to do this with Vblank? Or doesn't the button latch work like that? > * The delay counter for the joystick should not have to expire if the > previous state of the joystick was centered. Rapid quick taps on the > joystick should give rapid feedback. I'll see what I can do > * The colors should cycle based on the color at the current position and > not a global color variable. For instance, if I push up (white) - right - > down (black) - left - down (brown) - up (black), the left piece should be > white, not black. The current method also lends to unpredictable cycling > as you move into empty slots. I'm using a lookup value to store the colour cycle so I can't read straight from the next position (which is the actual colour value) but I have added a variable to keep track of the colours in the current row so if you move to a blue peg and press up you will always get red .... but I'm over 1k again :-( > Hope this is helpful to you. Very helpful. Feedback is always appreciated. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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