[stella] Help with Stella port to Mac OS X

Subject: [stella] Help with Stella port to Mac OS X
From: zu03776 <zu03776@xxxxxxxxxxxxxxxxxx>
Date: Tue, 4 May 2004 00:31:19 -0500
I had wondered why there was no port of Stella past 1.2 to Mac OS; now I understand.

I first bought CodeWarrior 9, then spent a few days getting Stella 1.2 source to compile. It works (after a few heavy-handed changes).

Then I looked at the source for Stella 1.3 and 1.4, thinking it would bolt right into what I already had working. Wrong, the code to get sound out of Stella 1.3 and 1.4 is a nightmare -- I can't figure out how to shoehorn the code to match what I have compiled. Not to mention the new preferences objects, which didn't previously exist.

Maybe it's a lack of familiarity with CodeWarrior, maybe it's objects in C++, maybe it's just that I'm confused. I'm not sure who to ask, or even what to ask, but I sure would like to see illegal opcodes and 3F cart support for the Mac OS.

Who says there's not something to interest everyone? I started trying to write a 2600 game -- now I'm trying to get the emulator compiled and working.

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