Subject: Aw: Re: Aw: Re: Aw: Re: [stella] Assymetrical PF and Repositioning don't mix... From: cybergoth@xxxxxxxx Date: Mon, 10 May 2004 10:02:58 +0200 (CEST) |
Hi there! > Manuel wrote: > >> Uhm, non-reflected asymmetrical playfield? > > > RAM usage. > > ??? Assuming a blocksize of 6 scannlines, you'd need 32 bytes of RAM per PF column when generating a maximum size labyrinth. Using a reflected playfield and writing to PF1/2 only, would already require 128 bytes of RAM. By doing a non-reflected PF you'd add at least one PF0 column, thus adding another 32 bytes to the RAM usage... Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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