Subject: Re: [stella] Crash 'n Dive (v0.10) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 24 May 2004 17:59:48 +0200 |
Christian Bogey wrote: > Regarding the game context, grey is certainly a good > color for dungeon walls, but (IMO) using more *happy* > colours such as blue (i.e.) will be nicer. I agree. Grey is only an example, each level will probably get its own wall color, starting bright on top of the tower and getting darker then. > Toto falls very fast : won't it be more playable with > a (little bit) slower speed scrolling ? Probably. I will have to experiment with the speeds and they also depend on the controller I will finally use. When using a paddle, you can react very fast and fast falling isn't much of a problem. When using the joystick, the game gets a bit more "strategic" and the maximum speed has to be lower. BTW: To change the speeds you only have to reduce the GRAVITY constant. The maximum speed results of the friction. > BTW I love the score numbers font used : nice design ;-) Thanks, actually it's just a very minor modification (thicker vertical lines) of my other minigames score fonts. IMO it's a bit better readable on TV. But most important was to store and display it as compact as possible. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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