Re: [stella] Poll: What is everybody working on?

Subject: Re: [stella] Poll: What is everybody working on?
From: "Mark Jindra" <markjindra69@xxxxxxxxxxx>
Date: Wed, 14 Jul 2004 10:41:45 -0700
I read he thread ... thanx ... good stuff there.

The basic concept I had was that there would be a life total somewhere on screen probably in a bottom corner.

The playfield would be divided into halves although I was considering that I may want the iwzard to be able to travel across the center line because he can in the PC game. He would take damage while in the enemy wizards zone.

Thhe wizard would have mana to cast spells from. Maybee up to 5 mana bubbles. To get mana he would pick up mana that would randomly appear. When he had enough to cast a spell he could.

Mana could also be used in another way, to activate a shield. I think I was considering that if the wizard moved to the center of the edge of the screen on their side of the playfield and held the stick in that direction for a few seconds it would activate the shield and take away mana while active. However it would protect the wizard for a litle while.

Casting spells seems easy enough, button press freezes wizard momentarily, select a joystock direction and then release button top cast. That way there are 4 different spells.

The spell ideas are really simple.

1 mana (no direction) would be a lightening bolt or fireball etc that would fly fast across the screen at the enemy wizard. Does 1 damage. Can bump into and damage all units. Shot is straight across screen.

2 mana (down) would be a spider/ground unit that moved across the screen at a moderate speed towards the enemy wizard. Does 2 damage. Can interact with other ground units and wall. Homes in on enemy wizard.

3 mana (right) would be a stationary wall/defensive creature, a skeleton or something simple maybee. It would block incoming attacks if between the wizard and the incoming ground attack. Has 3 life.

4 mana (up) would be a bat/flying creature. Can interact with other flying units. Does 3 damage. Homes in on enemy wizard.

5 mana (left) big blast, sweeps screen from youyr side to enemy side doing 5 damage. enemy creature or wall it hits takes damage and dies, this takes away potential damage when it reaches the enemy wizard. So it woulkd be 5 damage if it hit nothing or -1 for every ground unit, -2 for every flying unit, -3 for every wall.

All spells except the wall are 1 shot and die when they hit the enemy wizard or colide with something else.

Because of limits you could have a waizard and 4 things in play at a time I believe. I'm going to have to research this more. SO technically you could have 2 or 3 spiders moving towards the enemy wizard who is cowering behind a wall while he waits for more mana to appear.

Anyway thats just some stream of conciousness based on how the PC/XBox game plays.


From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Reply-To: stella@xxxxxxxxxxxxxxxxxx
To: stella@xxxxxxxxxxxxxxxxxx
Subject: Re: [stella] Poll: What is everybody working on?
Date: Tue, 13 Jul 2004 23:18:22 +0200

Hi there!

I'm still learning the system and playing around with moving dots around etc ... but I would like to try something based on the Magic the Gathering Battlegrounds video game that came out for the modern consoles and PC last year. However dumbing it way down in the area of two wizards battleing across a centerline much like some of the old head to head shooting style games.

Uihja... now that is funny, because I recently gave up on doing a game *like that* ;-)

Here's most of the brainstorming that went into it:

Feel free to use anything you find there :-)

If you're interested, in the meantime I found yet another C64 wizard battle game, that had a nice concept and that'd easily fit to the 2600.


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