Subject: RE: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels From: Thomas Boutell <boutell@xxxxxxxxxxx> Date: Wed, 1 Sep 2004 04:59:47 -0700 (PDT) |
On Tue, 31 Aug 2004, Dennis Debro wrote: > Hi Thomas, > > Welcome to [stella]! Thank you. > In Ms. Pac-man player 0 is VDEL'd to achieve this. > > So the scan line before doing the positioning GRP0 is loaded with its sprite > data. Then when it gets to the positioning code GRP1 is loaded with its > sprite data which will also draw GRP0. Wouldn't that mean the sprite's pixels only every two rows? Ms. Pac-Man appears to successfully change pixels every row. -- Thomas Boutell Boutell.Com, Inc. http://www.boutell.com/ Sync my card with your PDA or address book: http://tocard.biz/a7oiljb6
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