RE: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels

Subject: RE: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels
From: Thomas Boutell <boutell@xxxxxxxxxxx>
Date: Wed, 1 Sep 2004 04:59:47 -0700 (PDT)
On Tue, 31 Aug 2004, Dennis Debro wrote:

> Hi Thomas,
> 
> Welcome to [stella]!

Thank you.

> In Ms. Pac-man player 0 is VDEL'd to achieve this. 
> 
> So the scan line before doing the positioning GRP0 is loaded with its sprite
> data. Then when it gets to the positioning code GRP1 is loaded with its
> sprite data which will also draw GRP0.

Wouldn't that mean the sprite's pixels only every two rows? Ms. Pac-Man
appears to successfully change pixels every row.

-- 
Thomas Boutell
Boutell.Com, Inc.                                       
http://www.boutell.com/

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