Subject: Re: [stella] Reflex: Yeah! Skipdraw incorporated! From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx> Date: Mon, 6 Sep 2004 05:57:54 +0100 (BST) |
Lee Fastenau said: > I couldn't live with myself when I admitted defeat against skipdraw two > days > ago. I've rebuilt my kernel from scratch around a leaner version of > skipdraw where the X register is dedicated to tracking the ball's vertical > position. > > Anyway, the kernel is slightly larger, but the ball sprite is only 6 bytes > instead of 256! This gave me a net savings of 197 bytes. Also, I didn't > have to make _any_ design changes at all. The board hasn't changed in > appearance and ball positioning is 100% faithful to the non-skipdraw > version. > > Finally, I can move on to the next thing. Thanks Thomas J. and Dennis for > pointing me in the right direction. > -Lee I missed the version you posted in the skipdraw thread, so this is my first time trying Reflex... but it's really cool! :) I've played a lot of breakout games, but I hadn't seen one like this. Also the volume readout for the music on the title screen was a nice touch :) -Aaron
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