Re: [stella] Reflex: Yeah! Skipdraw incorporated!

Subject: Re: [stella] Reflex: Yeah! Skipdraw incorporated!
From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx>
Date: Mon, 6 Sep 2004 05:57:54 +0100 (BST)
Lee Fastenau said:
> I couldn't live with myself when I admitted defeat against skipdraw two
> days
> ago.  I've rebuilt my kernel from scratch around a leaner version of
> skipdraw where the X register is dedicated to tracking the ball's vertical
> position.
> Anyway, the kernel is slightly larger, but the ball sprite is only 6 bytes
> instead of 256!  This gave me a net savings of 197 bytes.  Also, I didn't
> have to make _any_ design changes at all.  The board hasn't changed in
> appearance and ball positioning is 100% faithful to the non-skipdraw
> version.
> Finally, I can move on to the next thing.  Thanks Thomas J. and Dennis for
> pointing me in the right direction.
> -Lee

I missed the version you posted in the skipdraw thread, so this is my
first time trying Reflex...  but it's really cool! :)  I've played a lot
of breakout games, but I hadn't seen one like this.  Also the volume
readout for the music on the title screen was a nice touch :)


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