Subject: Re: [stella] Indy500 disassembly pass 2 From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx> Date: Fri, 17 Sep 2004 08:32:35 -0700 (PDT) |
Hi Glenn, > I didn't see that. Crap. That's going to make it hard to reuse the > logic. You should be able to use it. The game still keeps track of horiz and vert positioning. It needs to know when the player has reached the playfield limits. You can do the same and just reposition your players accordingly after the score is drawn. BTW, this is the same way positioning is done in Combat and I've also noticed it in Surround (finishing it up now). I never thought about this before seeing it done but I assume this was the intent of the player repositioning register. Later with games like Air-Sea Battle they started repositioning the players in the kernel. Take care, Dennis
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