Indy500 disassembly pass 2

Subject: Indy500 disassembly pass 2
From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx>
Date: Wed, 15 Sep 2004 13:40:42 -0700 (PDT)
Hi there,

I started looking into finishing some of the unfinished disassemblies and
here is Indy500. I hope there is enough detail for you Glenn. There were
some parts I didn't know how to write down.

Usual disclaimer...
I may have missed some things. There are a lot of delay flags in this
code. I also see a lot of the Combat code in here too. A sign of Atari
employees sharing :-)

Also, this game doesn't reposition the players each frame like games that
have mutilple objects. It repositions the players once (at game start) and
just shifts the players the desired number of pixels during vertical

Take care,

Description: Zip compressed data

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