Re: [stella] RPG

Subject: Re: [stella] RPG
From: Paul Slocum <paul@xxxxxxxxxxxx>
Date: Thu, 23 Sep 2004 12:34:42 -0500

What's the combat system going to be like, and how are you going to keep it interesting through the whole game? (or is that a surprise?)

It's going to be a pretty standard RPG fighting system, turn based, standard moves, magic. But since it will be impossible for the player to have a party (more than one character) I'm going to give the player up to 3 moves per turn (number of moves depends on speed attribute). I'm going to do my best to set up the fighting so there's some real strategy and not just hitting "attack" over and over again. I may include undocumented combo moves, and to keep things moving along, I'm going to let the player select his next moves while the monsters are executing their turn.

To make the game interesting, we'll have a story and dialog, at least one minigame, and plenty of areas to explore. With my map compression system, it should be possible to pack a pretty huge world into about 8k.


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