Subject: Re: [stella] Confused newbie... From: Kirk Israel <kirkjerk@xxxxxxxxx> Date: Thu, 7 Oct 2004 18:10:53 -0400 |
Just a word of dissent...for me, looking at other peole's source code is a bit overwhelming, so I like the approach of starting simple and building up. On the other hand, that means I never developed proper code-reading skills, so YMMV. On Thu, 7 Oct 2004 15:32:10 -0500, Kevin Lipe <kevin.lipe@xxxxxxxxx> wrote: > > You might also want to look at the archives for source samples. This > > helped me out a lot. The archives are full of information. I hope they get > > updated soon. > > Yeah, I've been meaning to do that, and also through all the available > disassemblies... I've looked at a few (Air-Sea Battle, Cosmic Ark, and > Dragonfire) and what I've seen has helped me, but... I guess this is > pretty tough to do, and thats why not very many people do it (VCS > programming, that is) > > > > And I guess 37 scanlines is probably plenty of time for a pretty > > > simple game like the one I've got in mind, i just wanted to see how > > > the "pros" did it. > > > > I wouldn't call your game idea simple. From the description I read it > > seems you'll be doing some variable flicker and positioning the 2 sprites > > in the kernel (if you show the score too). > > This is true... The only other system I've done any programming for at > all is the NES, and this would be a pretty simple game on the NES, so > I guess that's what I'm basing this on... Maybe the score issue could > be simplified by displaying the score after you die, like Yar's > Revenge does? That would keep me from having to display it during > gameplay... > > Maybe I should put this idea on hold and make some minigame-type > things and simpler ideas before I start on this, my "masterpiece"? I > don't really want to but, if it helps me to be a better programmer > then maybe I should. > > Thanks again... I'm about to leave for a few hours but when I get back > I'll start working on the game some more. > > Would it help me if I split all my DEX loops into individual scanlines > with a DEY or INY so I could implement a good scanline counter, and > also have the code broken up into individual scanlines that I can cram > code into as I need to? Seems like none of the games I've seen have > those loops in them because they're all taken by calculations... > > Thanks! > kevin > > > > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://stella.biglist.com > --+---------------------------------------------------------------- > You are subscribed as: kirkjerk@xxxxxxxxx > To unsubscribe, send email to: > stella-unsub-207268@xxxxxxxxxxxxxxxxxx > Or go to: > http://stella.biglist.com/unsub/stella/kirkjerk@xxxxxxxxx > --+-- > >
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