Aw: Re: Aw: Re: [stella] Jumpman Experiment

Subject: Aw: Re: Aw: Re: [stella] Jumpman Experiment
From: cybergoth@xxxxxxxx
Date: Thu, 2 Dec 2004 20:54:56 +0100 (CET)
Hi there! 

> IMO *constant* flicker at 30Hz is really no big problem. Looks very
> good to me.

I'm not sure if I'd better swap it so that the structure flickers and not the ladders. If I only had ladders on one frame it might amazingly simplify the Jumpman-Ladder collision detection...

I'm a bit clueless here anyway, what would you guys think about collission detection for a Jumpman level? Just to have him move around. How for example could he walk up or down a ramp or detect that he's near enough to a ladder now?

I assume one trick would be to have him gravitating, then walking down a ramp would be peanuts. But how can he walk it up?


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