RE: [stella] Crazy Balloon playable (Sort of...)

Subject: RE: [stella] Crazy Balloon playable (Sort of...)
From: <stella@xxxxxxxxxxxxxxx>
Date: Wed, 22 Dec 2004 07:59:49 -0600
> I've been working some more on this. Try moving the balloon to the top
> left corner... ;-)

I did it!!!  What do I get?

> It's difficult to fully recreate the arcade screens, as the resolution
> differs a lot:
> 256 * 256 vs. 160 double width pixels * 192

It's been a while since I played this game in MAME, but it seems to be a
very faithful port so far. :)
> I now transferred the first level structure 1:1.
> I think I should change it though, as with the arcades 26*26 resolution
> it's currently wasting 6 PF bits, so you'll most likely see redesigned
> levels soon. (Hm... yet another design-a-level contest?)
> I also feel the balloon swings a bit too wide, so this may change as well.

I recall each level in the arcade version being fairly challenging.  I would
maybe only shave a pixel or two off each side of the balloon swing, if any.
It took me five or six good tries to get through your level, which felt
about right.

> Greetings,
> 	Manuel

It's coming along nicely.  Good work! :)


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